Secrets

2017 · Card Game

Secrets

Players receive a hidden allegiance—either CIA, KGB, or (for one or two players) independent Hippies—and aim to score points for their faction or stay low if unaligned. On a turn, a player offers one of two randomly drawn agent cards to another player; the recipient accepts and scores it or refuses, sending it back to the offerer who then scores it. Cards grant points and carry simple interactive abilities that affect play. The round ends when a player collects five cards, then allegiances are revealed and the highest-scoring team wins unless a Hippie has the single lowest score, in which case the Hippie wins. Game rules are compact and the card interactions emerge during play.

Players
4–8 best 6
Playing time
15–35 min
Age
10+
Complexity
1.5 / 5
6.1 on Ludoyafrom $22.91Party GameDeductionTeam-Based GameTagsOpen Drafting

About the game

Where to buy it

Shop prices and second-hand copies, checked every day.

Compare all prices in Ludoya

On Ludoya's tables

Full stats in Ludoya
45
Plays logged
97
Players
30m 40s
Average play
28
In collections
7
On wishlists

6.1/10

from 15 Ludoya reviews

  • Benjamín Amorín7.0

    Nice hidden role bluffing game. Similar to Bang! and Mascarade, but more tactic and chaotic at the same time.

  • Mario López Menés4.6

    A chaotic social game with hidden roles. PROS - The theme and production are cool. - It is an innovative addition to a kinda saturated genre. CONS - It can be too chaotic, and it's really difficult to keep track of what is going on. - The deduction aspect is less important because of the previous point.

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.