
2005 · Card Game
Shadow Hunters
Players take hidden roles as one of three factions—night creatures, human hunters, or neutral civilians—and try to achieve faction-specific victory conditions in a demon-haunted forest. On a turn, players move through locations, collect equipment and Hermit cards, use character abilities, and attack or assist others while keeping their identity secret. Deduction and timing matter: revealing an identity grants access to powerful faction abilities, but also makes one a target. The game supports asymmetric goals and ends when a faction or a lone neutral meets its win condition.
- Players
- 4–8 best 7
- Playing time
- 60 min
- Age
- 13+
- Complexity
- 1.8 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaOn Ludoya's tables
Full stats in Ludoya- 143
- Plays logged
- 161
- Players
- 47m 36s
- Average play
- 22
- In collections
- 2
- On wishlists
5.4/10
from 22 Ludoya reviews
Garfield6.0 It's ok, but the only way to find out who is what are the green cards.
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Game facts (players, playing time, age, credits) from BoardGameGeek.













