The Werewolves of Miller's Hollow: The Pact

2014 · Bluffing

The Werewolves of Miller's Hollow: The Pact

Players take hidden roles in a small village torn by a secret werewolf threat and try to achieve opposing objectives. One team of players are werewolves who secretly choose a villager to eliminate during night phases; the rest are townsfolk and named special characters who gather information and use abilities to influence discussions. A moderator manages alternating night and day rounds, revealing deaths and guiding debates. During the day, live players discuss and vote to eliminate a suspected werewolf. The game supports large groups and relies on deduction, bluffing, and social interaction rather than board components.

Players
9–47 best 15
Playing time
40 min
Age
10+
Complexity
2.1 / 5
6.7 on Ludoyafrom $32.36DeductionMurder / MysteryVariable Player PowersVotingPlayer Elimination

On Ludoya's tables

Full stats in Ludoya
40
Plays logged
70
Players
43m 20s
Average play
51
In collections

6.7/10

from 13 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.