
2027 · Trains
Spirit Train
Conductors aboard an ancient railway befriend and carry spirits toward the afterlife. Across three cycles, players simultaneously select actions by building their trains with rooms and positioning active spirits. Each day, they collect tickets and memory shards, move through forests, meadows, cities, seas, and mountains, interact with their spirits, awaken their memories, and help spirits cross over in familiar regions. Train speed, energy, turn order, and available actions depend on the train’s rooms and the moods of its spirits. Players also cooperate to drive away Death at the end of each cycle. Points come from caring for spirits, helping them cross over, and collecting spirit stones, with happier spirits yielding greater rewards.
- Players
- 2–4 best 4
- Playing time
- 60–90 min
- Age
- 14+
About the game
- Design
- Publisher
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Game facts (players, playing time, age, credits) from BoardGameGeek.