
2018 · Fighting
Street Masters
Players control legendary martial artists who band together to oppose a shadowy global organization across a series of scenarios. Gameplay uses detailed miniatures, unique decks for each fighter and enemy, custom dice, and action-driven combat where players coordinate moves, special abilities, and positioning to complete objectives and defeat faction leaders. Scenarios present varied objectives and evolving enemy forces, with cooperative play for 1–4 participants and modular rules that scale difficulty and mission structure.
- Players
- 1–4 best 1
- Playing time
- 45–120 min
- Age
- 14+
- Complexity
- 2.8 / 5
About the game
- Design
Expansions
See them in Ludoya
Street Masters: Stretch Goals2018
Street Masters: Legend of Oni2018
Street Masters: Aftershock2019
Street Masters: Twin Tiger2018
Street Masters: Aftershock – Stretch Goals2019
Street Masters: Essence of Evil2019
Street Masters: Redemption2018
Brook City: Keys to the Kingdom Expansion2019
Street Masters IV: Lament of the Blood Moon2025
Street Masters: Redemption II2019
Street Masters: New Challengers2025
Street Masters: Rumble Pack2022
Street Masters: Rise of the Kingdom – x BattleCON2018
Street Masters II: Aftershock2025
Street Masters: Mr. Apple2018
Street Masters: Redemption III2025
Street Masters: Chian and Dan2019
Street Masters IV: Lament of the Blood Moon2025Plays with
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 145
- Plays logged
- 32
- Players
- 1h 13m
- Average play
- 24
- In collections
- 10
- On wishlists
6.5/10
from 13 Ludoya reviews
Yon Wik1.6 There is just too much rules overhead on each individual card that needs to be tracked. When I play a game like Gloomhaven, I'm thinking mostly about strategy, tactics, positioning. Playing Street Masters, I'm thinking about card interactions, reading what each individual card does when it activates (because each unique card is different). Even in true solo play, there are too many cards to track. Some of the combinations of characters, enemies, and bosses are very difficult without expressly being difficult, making you feel frustrated.
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Game facts (players, playing time, age, credits) from BoardGameGeek.

