
2014 · Maze
Takamatsu
In the capital, rival daimyos direct their samurai through the Shogun’s palace in a contest of conflict and cooperation. The palace features two circular paths that merge and separate, with samurai moving clockwise between color-coded rooms. On each turn, players choose a room containing their samurai and move some of them according to the room’s occupants. Samurai may carry opposing pieces along, and landing in a room of their own color earns scoring cards. Some cards remain hidden, while others adjust a player’s score immediately and can even reduce it. When a player reaches 20 points, the round ends and hidden cards are revealed. The highest score wins.
- Players
- 2–5 best 3
- Playing time
- 30 min
- Age
- 10+
- Complexity
- 1.7 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 1
- Players
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.













