
2019 · Environmental
Tang Garden
Design and build a classical Chinese garden during the Tang dynasty by laying landscape tiles, placing scenery and assembling vertical panoramas that extend the view. Players alternate between two actions: place tiles to balance elemental features and unlock character miniatures, or draw and place decoration cards to complete collections for prestige. Characters are oriented toward preferred backgrounds to score with panoramas, which attach perpendicularly to the board and create continuous vistas for visitors. Points come from balanced nature elements, placed decorations, and how visitors appreciate the completed panoramas; the highest prestige wins.
- Players
- 1–4 best 3
- Playing time
- 40–60 min
- Age
- 14+
- Complexity
- 2.6 / 5
About the game
- Publisher
Expansions
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 109
- Plays logged
- 146
- Players
- 1h 20m
- Average play
- 47
- In collections
- 12
- On wishlists
4.6/10
from 21 Ludoya reviews
Evan1.6 On your turn you can either select a tile from one of the four piles, place it in the central grid respecting the picture on the tiles Carcassonne style, then get track bumps and money depending on what features you added to or completed, or you draw 2+ decoration cards depending on how many of the tile draw piles are face down, keeping one. Each player starts with an asymmetric ability card that can grant points when one of your actions meets their matching conditions. Once all three of your tracks reach a certain threshold, you can take a new character from the display, and then place the matching meeple of one of your two characters in a space on the board. They'll then score points for you at the end of the game depending on how much the board has been built out to their printed preferences. The game is actually quite simple, and has many elements I enjoy very much. The tile laying process is great, and I like slowly building my own personal scoring criteria. The components are quite beautiful, although the minis are a little small and lacking in good detail. The rulebook gets in the way of understanding the process of play. The game really needs player aids. The iconography is incredibly poor. The game is littered with tiny similar icons that make no sense, and there's no reason for it. The tiles themselves can also be very unclear as to what they extend. This could have been a great game if they had worked more on usability issues. The process of play is also a little muddy, as you spend the first half of the game putting features in places, hoping you eventually get to place the character meeple who likes those things in a useful place, but you don't really have a sense if you are setting things up for yourself or for an opponent. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
A nice tile laying game with amazing aesthetics. PROS - It is light and perfect for casual gamers while maintaining a layer of strategy. - The flow between taking tiles and cards feels right and creates an interesting gameplay. - It is stunning. Amazingly beautiful. The panorama landscapes are a great concept and work wonderfully. CONS - It is not innovative in any way: you have seen this all before, but probably not this beautiful. - The expansions cannot be stored in the main game box if keeping its insert (which is pretty good).
N4
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.


































