Tea Garden

2024 · Economic

Tea Garden

Players manage a tea-growing operation in Yunnan, establishing and expanding gardens along a river valley and developing tea culture over time. Gameplay centers on a personal deck of cards that powers up to four main actions each round; card strength determines the effectiveness of actions. Players use cards to build new gardens, recruit additional cards, trade tea with caravans, ferment green leaves into higher-quality brown teas, and harvest. Secondary actions and location choices on the river provide extra benefits such as producing tea cups, moving along the valley, or advancing tea studies at the university.

Players
2–4 best 3
Playing time
90–120 min
Age
12+
Complexity
3.1 / 5
7.2 on Ludoyafrom $47.99AncientFarmingAutomatic Resource GrowthEnd Game BonusesDeck, Bag, and Pool Building

Where to buy it

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On Ludoya's tables

Full stats in Ludoya
68
Plays logged
117
Players
1h 49m
Average play
32
In collections
18
On wishlists

7.2/10

from 10 Ludoya reviews

  • Fun6.0
  • Interaction8.0
  • Replayability8.0
  • Uniqueness8.0
  • Looks8.0
  • Accessibility6.0
  • Toni Cutillas8.2

    - Base -

  • Javo6.0

    El juego no está mal pero para mi gusto es muy poco elegante. Intenta meter muchas mecánicas juntas lo que hace que el diseño se vea sucio, muy poco fluido y la primera partida puede ser liosa porqué la mecánica es un poco confusa hasta que le coges el ritmo.

  • Davidpeonnegro1$8.0

    Jugado con Julián

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I build a Tea Garden anywhere on the map?

You may place a new Tea Garden on any available space in a Region adjacent to a Region where you already own a Tea Garden; to cross one extra border you may instead pay +2 strength above the garden's requirement (you cannot build in a Region where you already have a garden and you may build only one garden as a main action). (Rulebook p.5)

When I buy an Action card, do Teapot symbols on cards underneath my topmost played card count toward the cost?

No — only Teapot symbols on the topmost played card(s) in your playing area count toward a card’s Teapot requirement; Teapot symbols on cards stacked beneath the topmost card do not count. You must also meet the displayed strength and pay the printed Tea Leaf/Teapot cost. (Rulebook p.5)

What exactly do I need to do to take a Caravan card (selling tea)?

To acquire a Caravan you must satisfy one condition from the trade part (pay the required Tea Leaves into the supply — green symbols can be any leaf, brown require fermented) and one condition from the strength part (attain one of the listed strength values with your played cards); you then take the Caravan, immediately score its VPs and keep the card for end-game scoring. (Rulebook pp.5–6)

How does Fermentation work and how many leaves can I ferment on that action?

As the Fermentation main action you turn up to a number of fresh (green) Tea Leaves equal to your played strength to the brown (fermented) side, keeping them in the same baskets; fermented leaves increase in quality during later ripening while fresh leaves may lose quality. (Rulebook pp.6, 8)

When do Cup tiles score and what does a Cup token do?

Cup Production gives you Cup tiles from Province stacks where you have at least one garden; same-colour connections on your rows score Victory Points at end game according to the cup scoring table, and each time you connect two tiles you place a Cup token on that connection which can be removed later as a one-time free action to gain the adjacent Cup’s bonus. (Rulebook pp.6–7, 9)

What happens in the Maintenance phase — do we still perform it after the 5th round?

Maintenance steps: advance the round marker and starting player, remove the leftmost action card and shift the display, move played cards to discard, perform Tea Ripening (green leaves shift down one quality, brown shift up one), harvest 2 fresh leaves per garden, then draw 4 cards for the next round; there is no Maintenance phase after the 5th round (the game ends). (Rulebook pp.8–9)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.