Undaunted: North Africa

2020 · Wargame

Undaunted: North Africa

Two-player tactical deck-building combat set in the North African campaign of World War II. Players command opposing forces — the British Long Range Desert Group or Italian units — across modular map tiles through a series of varied scenarios. Hands of cards represent soldiers and actions; players recruit, play, and lose personnel as casualties and wounds remove cards from decks. Vehicles and terrain feature on the battlefield, and dice resolve combat and movement interactions as players maneuver, seize objectives, and adapt to shifting tactical circumstances.

Players
2
Playing time
45–60 min
Age
14+
Complexity
2.4 / 5
7.8 on Ludoyafrom $34.99World War IIScenario / Mission / Campaign GameOpen DraftingDice Rolling

Where to buy it

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On Ludoya's tables

Full stats in Ludoya
76
Plays logged
59
Players
53m 13s
Average play
107
In collections
19
On wishlists

7.8/10

from 23 Ludoya reviews

  • SrCornelius9.0

    Local-(363)

  • Josu Txasko8.0

    Ya tengo Undaunted Normandy y me gusta, así que es normal aumentar la colección. Esperando Reinforments y Stalingrad en perfecto castellano

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I play Fog of War cards during my turn?

No — you cannot play Fog of War cards during your turn; you may select them for initiative and the only normal way to remove them from the game is by taking a Recon action (see p.11 and p.13). Scout/Surveil/Navigate actions place Fog of War cards from your supply into your discard when you place control markers (p.12–13).

If a soldier is in a vehicle, can he still use his card actions and is he considered to be on the vehicle's tile?

Yes — a soldier in a vehicle can perform support and combat card actions as normal and counts as being on the vehicle's tile, and may also use vehicle actions listed for the seat when you choose a vehicle action (disabled vehicles cannot perform vehicle actions) (p.10–11).

If I hunker down a card, is it gone for the rest of the game?

Hunker down returns that card to your supply and it is removed from your deck until you take a Bolster action to add it back; you cannot hunker down Fog of War cards (p.11), and Bolster lets you take cards from your supply into your discard (p.12).

Can I take control of a tile if my opponent has a soldier on it?

No — you cannot take control of a tile that your opponent controls if they have a soldier on that tile; you may take control of an empty tile or a tile with an empty vehicle (p.13).

How do vehicles become disabled or destroyed, and how are they repaired?

Place damage markers on a vehicle for each successful attack; when markers are equal to or above the vehicle's critical threshold it becomes disabled, and when markers equal its integrity it is destroyed (p.15). Repair removes a damage marker from a vehicle on the same tile (or the vehicle the soldier is in), and if markers fall below the critical threshold flip it back to ready; destroyed vehicles cannot be repaired (p.13).

When a soldier is injured by an attack, where do I remove their card from?

The defender must remove a matching card if possible from their hand, otherwise from their discard pile, otherwise from their deck (shuffling afterwards); if none exist remove the combat counter from the board and remove all matching cards from the supply (p.15).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.