
2004 · Wargame
Memoir '44
Recreates stylized World War II engagements from Normandy to the Ardennes, putting players in command of Allied or Axis forces across historical scenarios. Players deploy infantry, armor, artillery and special units on a double-sided hex board that reflects beaches, countryside and urban terrain. Command and Tactic cards drive unit activation and movement, while dice resolve combat and terrain effects. Scenarios set initial troop placements and objectives; play supports two-player duels, team play and larger Overlord operations using multiple boards. Games typically last 30–60 minutes and emphasize tactical card play, timed dice outcomes and coordinated maneuvers.
- Players
- 2–4 best 2
- Playing time
- 30–45 min
- Age
- 8+
- Complexity
- 2.3 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Memoir '44: Eastern Front2005
Memoir '44: Terrain Pack2005
Memoir '44: Pacific Theater2006
Memoir '44: Winter/Desert Board Map2005
Memoir '44: Mediterranean Theater2008
Memoir '44: Winter Wars2010
Memoir '44: Operation Overlord2008
Memoir '44: Breakthrough2010
Memoir '44: Equipment Pack2012
Memoir '44: Air Pack2007
Memoir '44: New Flight Plan2019
Memoir '44: Campaign Book Volume 12009
Memoir '44: Sword of Stalingrad2009
Memoir '44: Tigers in the Snow2009
Memoir '44: Hedgerow Hell2008
Memoir '44: The Battles of Khalkhin-Gol2016
Memoir '44: Campaign Book Volume 22011
Memoir '44: Disaster at Dieppe2010
Memoir '44: Through Jungle and Desert2018
Memoir '44: D-Day Landings2014
Memoir '44: Overlord2004
Memoir '44: The Vercors Campaign2009
Memoir '44: Equipment Pack Bonus Scenarios2012
Memoir '44: The Invasion of Crete2011
Memoir '44: Audie Murphy's Campaign2011
Memoir '44: VE-Day Scenarios2015
Memoir '44: Winter 2007 Scenario2007
Memoir '44: New Flight Plan Bonus Scenarios2019
Memoir '44: Campaign Book – D-Day Supplemental2009
Memoir '44: Breakthrough to Gembloux2008
Memoir '44: 80th D-DAY ANNIVERSARY Scenarios2024
Dire Heroes: Gas Attack at Ypres2009
Memoir '28: Campaign Book – Rush to Victory2018
Memoir '44: VE-Day ScenariosPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 728
- Plays logged
- 304
- Players
- 56m 8s
- Average play
- 129
- In collections
- 28
- On wishlists
- 1
- Pre-ordered
7.5/10
from 79 Ludoya reviews
an excellent game for its time. Might be entry-point for wargames.
SrCornelius8.0 Local-(322)
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I move a unit and then attack with it in the same turn?
Yes — but it depends on unit type: standard infantry may move 1 hex and attack or move 2 hexes and not attack; elite infantry may move up to 2 hexes and attack; armor may move up to 3 hexes and attack; artillery may either move 1 hex or not move and attack. (pages 6–7)
If my unit is adjacent to an enemy, can I choose to attack a different, more distant target instead?
No — a unit adjacent to an enemy is in close combat and must attack the adjacent enemy unit(s); it may not target a more distant unit instead. (page 7)
Does terrain block line of sight, and do artillery units need line of sight to attack?
Yes, many terrain types (and intervening units) can block line of sight for units that require it; however artillery do not require line of sight to attack. (pages 8–9)
If my opponent rolls flags and the target must retreat but there’s no legal retreat path, what happens?
When a unit must retreat but cannot (blocked by terrain, units, or the board edge), you must remove one figure from that unit for each retreat move that cannot be completed. (page 10)
After an armor unit eliminates an adjacent enemy and moves into the hex, can it attack again?
Yes — after taking ground in close combat an armor unit may perform one overrun (a second attack) following normal attack rules, with only one overrun allowed per turn. (page 11)
How do terrain protections and attacker penalties affect the number of dice I roll? Do they stack?
Yes — any dice penalty applied to the attacking unit and the terrain protection of the target are cumulative and reduce the number of attack dice rolled (note that artillery normally ignore terrain protections unless specified otherwise). (pages 8–9)
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Play Memoir '44 with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.








