
2015 · Wargame
Victus: Barcelona 1714
Players take the roles of the city’s military command defending Barcelona during the Bourbon siege of 1713–1714. The game is cooperative: players coordinate defenses, assign units, and respond to enemy assaults across a sequence of historical days. Actions include managing reinforcements and supplies, resolving attacks on sectors of the city, and balancing risks to delay or repulse offensives. The group wins if the city has not surrendered by the end of the campaign; if key sectors fall before then, all players lose.
- Players
- 1–4 best 1
- Playing time
- 180 min
- Age
- 12+
- Complexity
- 3.4 / 5
About the game
- Design
- Publisher
Photos from Ludoya tables
All photos in LudoyaOn Ludoya's tables
Full stats in Ludoya- 36
- Plays logged
- 32
- Players
- 3h 32m
- Average play
- 53
- In collections
8.0/10
from 16 Ludoya reviews
SrCornelius10.0 Local-(216)
Mecanica molt txula et fica dins de un asedi amb la sensació de pressió i tot perdut. Molt ben ambientat amb la novela
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
When do Bourbon reinforcements arrive and how do I resolve their dice effects?
Bourbon effects (including reinforcements, healing and batteries) are resolved during the Bourbon action phase when you resolve the Bourbon dice results; follow the dice table and resolve each die in order (see rule summaries and examples). (pp.13, 26, 33)
How exactly does Bombardeig (bombardment) apply hits and when are enderrocs (rubble) placed?
Resolve bombardment hits one at a time on the target space, applying the effects described and placing or flipping enderrocs tokens as specified by the bombardeig rules; rubble is then handled like any other terrain effect and can be removed by defensive actions. (pp.14, 20, 33)
If two Bourbon pieces meet and merge (e.g., two 6s -> 12), what happens to movement and flipping?
When two Bourbon tokens in the same space fuse they become a single token with the summed value (for example 6+6 → 12); treat the new token’s value and then apply any movement/flip consequences according to the advance rules. (pp.15–16)
How do trench (trinxera) movements work — when can I move them and what die/result is needed?
Trench tokens move as a Barcelona action by spending PA and resolving the appropriate die roll; success moves the trench forward according to the trench movement rules and modifiers (+/−X) explained in the movement table and examples. (pp.17, 29)
When does a round or stage end, and how is final fame/victory calculated?
A round ends after all player and Bourbon turns and completion of end-of-turn triggers; stages end when their specific conditions are met and final fame/victory is computed using the Seny/Rauxa and fame scoring rules described in the endgame section. (pp.21, 31–32)
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Game facts (players, playing time, age, credits) from BoardGameGeek.



















