
2013 · Civilization
Venetia
Players lead competing patrician households across centuries of the Serenissima, expanding influence from ninth‑century origins through apogee and eventual decline. Each turn, families send representatives to foreign markets, invest resources and ducats, and vie for offices and the title of Doge to gain popularity and victory points. Influence spreads to towns and ports as Venice’s power grows while rival states (Genoa, Aragon, Byzantium/Ottomans) contest dominance. The game advances through three epochs—Rise, Apogee, Struggle—with a Power track marking time and epoch scoring applied at the end of each period; the highest total victory points wins.
- Players
- 2–4 best 4
- Playing time
- 75–90 min
- Age
- 12+
- Complexity
- 3.2 / 5
About the game
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 25
- Plays logged
- 37
- Players
- 1h 57m
- Average play
- 18
- In collections
- 1
- On wishlists
5.4/10
from 13 Ludoya reviews
Garfield4.0 #AreaControl I liked it till the point where you draw threat cards. Totally random. And in our play 1 player was never affected. Drawing victory points from 1-3 is also luck based. And it takes much too long. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Choose a dice, play a card, next. But you have several options depending on dice and card. --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]A very friendly area control game, you can easily co-exist --> Artwork: :star::nostar::nostar::nostar::nostar: <!-- size 7]The white stripes ruins the board --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Drawing threat cards which determine which city gets attacked --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Obvious ones, spread all over the board --> Components: :star::nostar::nostar::nostar::nostar: <!-- size 7]Too fiddly board and cubes --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]Too long --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Not easy --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Everything stays the same every game --> [/c]
SrCornelius6.0 Local-(011)
Hard Area Control and Negotiation Board Game.
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Game facts (players, playing time, age, credits) from BoardGameGeek.











