Warp 6

2002 · Dice

Warp 6

Players race fleets of starships, represented by four-, six-, and eight-sided dice, along a spiral path toward a central wormhole. On a turn, a ship moves a number of spaces matching its die, or its value may be adjusted by one instead. Landing on another ship lets a vessel slide down one or more loops of the spiral to the next open space, and it is then rerolled. These movements can create chains that shorten the route for multiple players, making the timing of forming, using, breaking, and blocking them central to play. The first player to move four of six ships out wins in a three-player game; in a two-player game, six of nine ships are required.

Players
2–3 best 2
Playing time
20 min
Age
12+
Complexity
1.8 / 5
4.6 on LudoyaPrint & PlayAbstract StrategyRoll / Spin and Move

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4.6/10

from 1 Ludoya review

  • Tom4.6

    **[Dice Tower Reviews: Warp 6](http://boardgamegeek.com/thread/103682/review-warp-6)**

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Game facts (players, playing time, age, credits) from BoardGameGeek.