Wellerman

2021 · Economic

Wellerman

Captain a 19th-century supply ship sailing from Dunedin, New Zealand, and race rival sea captains to far-flung ships. Load four cargo holds with sugar, tea, or rum, then use wind cards to reach destinations where the cargo is most valuable. Profitable voyages give the crew more money to spend on shore leave, but a jolly crew is slower to return to sea. Gather the most coin before the final sailing season.

Players
2–7 best 7
Playing time
30–60 min
Age
10+
TransportationHand ManagementCommodity SpeculationOrder Counters

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Plays logged
2
Players

Game facts (players, playing time, age, credits) from BoardGameGeek.