Fortran

1973 · Educațional

Fortran

Move three instruction markers through a computer program for points. Roll dice to advance, follow loops and conditionals, alter shared registers, and transfer results to a personal printer. The game ends when a marker reaches the end of the program, and the highest score wins.

Jucători
2
Complexitate
1 / 5

Despre joc

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.