Synthesis

2002 · Reguli de bază (minim necesar pentru a juca)

Synthesis

A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.

Jucători
0
Bazat pe trăsături/aspecte (personalitatea afectează modul de joc)Bazat pe descriere (mai narativ decât pe zaruri)Zaruri (în principal d6)

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.