T.E.G. II

1982 · Joc de război

T.E.G. II

Players represent major world powers competing for influence across global regions. At the start, each player secretly selects objectives for control, intervention, or non-intervention, with each objective worth a set number of points. Players then deploy and move armies, ships, and aircraft, bringing reinforcements from neighboring regions into battles. Combat is resolved without dice through a Command of Battle. Nuclear missiles and special units become available as military potential increases. The player who scores the most points from completed objectives wins.

Jucători
2–6 ideal 6
Timp de joc
120 min
Complexitate
2,7 / 5
Război modernArie-ImpulsSimulareMajoritate/Influență de zonă

Despre joc

Editură
1
În colecții

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.