Thinko

2016 · Joc de petrecere

Thinko

Players become explorers who imagine five different uses for an everyday object in a location chosen for each round, working against a one-minute timer. Objects may change size or material but cannot be cut apart or structurally altered. Players score for uses shared with others and earn more points for unique ideas, while repeated or improperly modified uses can lose points. The first player to reach 40 points wins. The game includes scene cards, item tokens, an hourglass, a board, player tokens, and rules in several languages.

Jucători
2–6 ideal 6
Timp de joc
20 min
Vârstă
8+

Despre joc

Publisher

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Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.