Yam Master

2011 · Zaruri

Yam Master

Players roll five dice up to three times, setting aside dice between rolls to pursue combinations such as three or four of a kind, a full house, a straight, or five of a kind. After the final roll, a qualifying combination allows a token to be placed on a matching space on the board. Special spaces reward combinations achieved on the first or second roll, while a five-of-a-kind roll can remove an opponent’s token instead. Players compete to create rows of tokens. The game ends when a player makes a row of five, or when someone places a twelfth token; in the latter case, points are awarded for rows of three and four.

Jucători
1–2 ideal 2
Timp de joc
15 min
Vârstă
7+
Complexitate
1 / 5
de la 71,07 RONAruncarea zarurilorConstruirea de tipare

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