Divine Right

1979 · Военная игра

Divine Right

Players assume rival monarchs who marshal human, elf, goblin, dwarf and troll realms as instruments of statecraft and war. The game mixes tactical battles on a full-color map with diplomatic bargaining and role-play as ambassadors, assassins and magicians influence alliances and outcomes. Combat resolves with dice and counters while cards and special abilities introduce magic and divine intervention. Alliances shift, loyalties break, and political maneuvering is as important as battlefield success; play requires a combination of negotiation, tactical planning and luck.

Игроки
2–6 лучше всего 4
Время игры
360 мин
Возраст
12+
Сложность
3,2 / 5
от 87,78 €ПолитическийФэнтезиСимуляцияПеременные способности игроковБроски кубиков

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.