Dommen

1995 · Сценарий / Приключение / Модуль

Dommen

After twelve years of sleep, an off-world visitor awakens near a distant blue-green planet. Players examine sensor readings, study its inhabitants, and consider why a species so similar to themselves remains confined to its home world. The setting focuses on observation, comparison, and the judgment of a young civilization from an outsider’s perspective.

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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.