Era Ten Sci-Fi Role-Play

1990 · Справочник (правила/опции для улучшения игры)

Era Ten Sci-Fi Role-Play

In a distant future, the Tetra-League joins humans and three alien races in an alliance threatened by internal rivalry and external forces. A mutated Pacification Virus has made nearly all citizens unable to commit acts of aggression, while rare unaffected individuals known as Immunes serve as soldiers, investigators, or agents. This science-fiction role-playing game provides rules for character creation, skills, advancement, equipment, psionics, powered armor, starships, ship-to-ship combat, and mass battles. Three booklets cover the core system, scenario design, encounters, interstellar travel, and campaign background, with adventure seeds, locations, worksheets, and a referee screen included. Play requires two eight-sided dice and a standard deck of playing cards.

Основные правила (минимум, необходимый для игры)Основано на уровнях (зарабатывайте XP и повышайте уровень)Основано на навыках (покупка или получение навыков)Основано на чертах/аспектах (личность влияет на игровой процесс)

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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.