Everyman

2006 · Сценарий / Приключение / Модуль

Everyman

A collection of ordinary individuals for use in superhero campaigns, including bosses, reporters, police officers, students, teachers, assistants, associates, and other civilians. These characters can serve as Dependents, Hunteds, Rivals, Followers, Contacts, or people for heroes to encounter and interact with. The characters are organized into seven chapters covering workplaces, media, law enforcement, education, relationships with heroes and villains, and the wider population. A separate GM’s Vault provides information intended to remain hidden from players.

Справочник (правила/опции для улучшения игры)Основано на навыках (покупка или получение навыков)Основано на очках (распределяйте очки, чтобы получить навыки, способности и т.д.)Кубики (в основном d6)

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.