Ганимед

2018 · Карточная игра

Ганимед

Players act as corporations recruiting settlers on Earth and transporting them via shuttles to Mars and then to the moon where launch bases send colonies into space. The game uses development cards and tableau-building to upgrade capabilities, manage shuttle routes, and prepare settlers for launch. Play proceeds until a player has launched four settlers’ ships; scoring awards points for launched ships and position on the reputation track.

Игроки
2–4 лучше всего 3
Время игры
20–40 мин
Возраст
14+
Сложность
2,3 / 5
5,5 в Ludoyaот 31,50 €Научная фантастикаЗабрать и доставитьСбор комплектовОткрытый драфт

Об игре

Автор
Иллюстрации

Дополнения

Смотреть в Ludoya

Фото со столов Ludoya

Все фото в Ludoya
  • Ганимед на столе, фото: Daniel Martín Romo Parra
  • Ганимед на столе, фото: Daniel Martín Romo Parra
  • Ганимед на столе, фото: Daniel Martín Romo Parra
  • Ганимед на столе, фото: Morriondo
  • Ганимед на столе, фото: Morriondo
99
Записано партий
104
Игроки
36m 5s
Средняя партия
43
В коллекциях
4
В списках желаний

5,5/10

по 17 отзывам в Ludoya

  • Ed Gorende7,0

    14€

  • Evan3,5

    This is a recipe fulfillment game where you select an action, then you get to preform that action an extra number of times for each action of the same type you've taken so far that matches in color. Essentially you are gaining meeples and then slowly moving them from spot to spot until they finally hit the recipe completion area. When you have either a set of three of the same color, or four different colors, the recipe is complete and you get the points. It's pretty basic. I like the way the actions build up as you go, but you are subject to a decent amount of randomness from the action display. Additionally, the way your board produces bonuses it makes it look like it's just as viable to go for a diverse color strategy as opposed to going hard into one or two colors, but in our one game it seemed that going hard was the only realistic way to succeed. Maybe additional plays will prove that to be wrong. That being said, there's nothing in me that screams to give this game more plays. It's just ok. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.