Innovation: Echoes of the Past

2011 · Цивилизация

Innovation: Echoes of the Past

Add Echo cards and effects to Innovation gameplay, giving players new decisions as they build their civilizations. Draw from separate Echoes and base decks, meld cards from successive ages, and use dogma actions to develop holdings and claim achievements. Foreshadow lets players reserve cards for later use when melding cards from the same or a higher age, while echo effects provide additional actions from visible cards in a stack. The expansion also increases the player count to five.

Игроки
2–5 лучше всего 2
Время игры
60 мин
Возраст
12+
Сложность
2,9 / 5
6,9 в Ludoyaот 13,99 $Дополнение к базовой игреКарточная играСбор комплектовУправление картами в рукеОбъединение и раскрытие
25
Записано партий
4
Игроки
20
В коллекциях
2
В списках желаний
1
Предзаказов

6,9/10

по 1 отзыву в Ludoya

  • Pahn10,0

    I love what the expansion adds. Setting up a perfect foreshadowed/forecasted card, or adding up the actions with the echo effects is just marvelous.

    Нет сыгранных партий

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Вопросы по правилам

Ответы по книге правил от помощника Ludoya по правилам.

When I draw a card, how do I know whether to take it from the base deck or the Echoes deck?

If you have cards in hand but none are Echoes cards, draw an Echoes card of the required age instead; otherwise draw as normal. Skip empty ages, which are considered empty when no base cards remain, and draw a base card if that age’s Echoes deck is empty. (p. 2)

Can I promote a forecast card whenever I meld, even if an effect melds it for me?

No. After you take a meld action, you may promote one forecast card whose value is equal to or lower than the card you melded; melding caused by a dogma or echo effect doesn’t qualify. You then meld the forecast card and may take a free dogma action with it. (p. 3)

When I dogma a card, do I resolve its echo effects before or after its regular effects?

Resolve all visible echo effects of that color first, from the bottom card upward, then resolve the chosen card’s dogma effects. Echo effects are shared in the same way as dogma effects, and the effects to resolve are determined when the dogma action starts. (pp. 4, 13)

Do all my visible bonus icons add their full value to my score?

No. Your highest visible bonus counts at its full printed value, while every other visible bonus adds just 1 point. Bonus points count as score, but they are not cards in your score pile. (p. 6)

What do I need to claim an achievement, especially if I already have one of that age?

You need enough points and a top card of that age or higher. If you already have an achievement of that value, you need twice the usual points; each additional duplicate raises the multiplier—for example, an Age 2 achievement normally needs 5 points, the second needs 10, and the third 15. (p. 8)

How many achievements do I need to win with Echoes of the Past?

You need 7 achievements in a 2-player game or 4-player team game, 6 in a 3-player game, and 5 in a 4- or 5-player game. Other end-game conditions remain unchanged. (p. 10)

Открывает помощника Ludoya по правилам, который читает правила этой игры.

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.