Njarda 4

1998 · Сценарий / Приключение / Модуль

Njarda 4

The player characters are sent to the city of Gmel by Governor Amadjen to eliminate its governor, who is considered the root of the region’s problems. After uncovering a murder, capturing a notorious pirate, and possibly recovering an important document, they are offered money and honors for completing the mission—or threatened with accusations of treason if they refuse.

Игроки
0
Основано на расе (раса/вид игрока влияет на игровой процесс)Основано на классах (пилот, маг, учёный и т.д.)Кубики (разные)

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.