Nocturnum: Hollow Winds

1998 · Сценарий / Приключение / Модуль

Nocturnum: Hollow Winds

The second book in a three-part campaign for the Call of Cthulhu roleplaying game. It continues the events of the previous volume, confronting investigators with a malign inhuman threat, an ancient conspiracy, and apocalyptic plans for Earth. The sourcebook presents a sequence of horror adventures involving dark schemes, warnings, investigations, conspirators, and revelations. It includes campaign background, ten chapters of scenarios, and handouts, with material that can also be adapted to other horror roleplaying systems.

Игроки
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Основано на атрибутах/статах (STR, CON, PER и т.д.)Генерация случайных характеристик (во время создания персонажа)Основано на навыках (покупка или получение навыков)

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.