Tabletop Analog Game Design

2011 · Книга (не игровая, но связанная с РПГ)

Tabletop Analog Game Design

This collection examines tabletop games as a medium for play, design, history, and cultural study. Essays by tabletop and digital game designers, academics, and other contributors discuss design processes, influential games, tabletop culture, and the relationship between analog and digital systems. The book considers how explicit rules, components, gameplay loops, challenges, and feedback shape player experience. It presents varied perspectives rather than a definitive history or design manual, offering context for studying, playing, and creating tabletop games.

Чтение (для периодических изданий, книг приключений и т. д.)

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.