The NC Combat System

1996 · Альтернативные правила (вариант основных правил)

The NC Combat System

A modular combat system designed as an alternative to standard Advanced Dungeons & Dragons rules. It introduces additional attributes for offense, defense, armor, and damage reduction, while hit points represent a character’s size and toughness rather than increasing mainly through class and level. Weapons deal scaled-up damage, recovery is slower, and combat uses critical hits, saving rolls, defined actions, and segments within each round. The system presents a more detailed and consistent approach to resolving combat.

Основано на атрибутах/статах (STR, CON, PER и т.д.)Основано на уровнях (зарабатывайте XP и повышайте уровень)Основано на классах (пилот, маг, учёный и т.д.)

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.