Time Bomb

2008 · Сценарий / Приключение / Модуль

Time Bomb

Two years after a nuclear war triggered by the assassination of Turrannia’s president, a scientist opens a time-travel window for a few minutes. A group of heroes—and possibly a villain—must travel back to prevent the event that began the apocalypse by eliminating the superhero responsible. This adventure is designed for three to five 10th-level heroes in a four-color superhero setting. Modular notes allow it to be adapted for insertion into an existing campaign. Requires the Mutants & Masterminds Second Edition roleplaying game.

Основано на навыках (покупка или получение навыков)Основано на очках (распределяйте очки, чтобы получить навыки, способности и т.д.)Основано на атрибутах/статах (STR, CON, PER и т.д.)
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Записано партий
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Игроки

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.