
2017 · Фэнтези
Крошечное эпическое приключение
Players control a band of three elf heroes racing to stop a goblin invasion by either closing a portal or eliminating all goblins. Each round splits into day and night phases: during the day players travel across the map by various movement types (foot, horse, raft, boat, gryphon) to take quests, visit monuments to learn spells, consult mushroom groves, and recover artifacts that grant special abilities. At night players resolve quests and combats with dice, deciding how much to press their luck versus securing progress. Victory points come from slaying goblins, learning spells, and completing quests; the game ends when the portal is closed or all goblins are gone.
- Игроки
- 1–4 лучше всего 4
- Время игры
- 30–60 мин
- Возраст
- 14+
- Сложность
- 2,7 / 5
Об игре
- Автор
- Иллюстрации
- Publisher
Дополнения
Смотреть в LudoyaГде купить
Цены в магазинах и экземпляры с рук, проверяются каждый день.
За столами Ludoya
Полная статистика в Ludoya- 68
- Записано партий
- 89
- Игроки
- 1h 22m
- Средняя партия
- 61
- В коллекциях
- 9
- В списках желаний
- 1
- Предзаказов
6,8/10
по 17 отзывам в Ludoya
Garfield7,0 21 #Adventure Fantasy adventure with pimping your meeples. I liked it, but it took to long to finish. And I didn't like the rule that you have to discard a quest if there are 3 of the same type. [c] Theme: :star::star::star::star::nostar: <!-- size 7]Very good --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost none --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Quests are revealed --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Yes --> Components: :star::star::star::nostar::nostar: <!-- size 7]A little bit fiddly --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]Too long, a 4 player game took 2 hours! --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: not read yet Setup time: :star::star::star::star::nostar: <!-- size 7]Fast --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Plays quite fast --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Random kingdom? --> [/c]
Dmitry Elin7,0 Органайзер.
Вопросы по правилам
Ответы по книге правил от помощника Ludoya по правилам.
Can I move through a goblin space, or do I have to stop and fight it?
You can move past goblins but there is a cost/mechanic for doing so and the goblin token may be flipped as part of that interaction; follow the rules for moving past goblins and flipping tokens (Rulebook p.8).
What does Idling do — can I choose to idle instead of moving, and what do I get?
Idling is a legal Day action that lets your hero stay in place and take the specific idling benefit described for that space instead of moving (see Day Phase movement and the Idling option) (Rulebook pp.6, 8).
How do Movement quests vs. Treasure quests get completed, and when do I equip Items?
Movement quests are completed by moving to and meeting the quest’s movement condition, while Treasure quests are resolved by the treasure action/condition detailed on the cards; items and equipping rules are handled in the Treasure/Item resolution steps (Rulebook pp.10–11).
During Night, how do I resolve the adventure dice and what's the difference between Adventuring and Resting?
Night uses the adventure dice to perform the listed actions in their resolution order; each player chooses to Adventure (use dice to explore/attack) or Rest (take the rest resolution instead) as described in the Night Phase steps and die symbol table (Rulebook pp.12, 24).
What happens when I take damage — how do defending, becoming Exhausted, and gaining Power work?
Damage is applied per the Take Damage rules, you may defend according to the Damage/Defense rules, and if you hit Exhausted you follow the Exhausted resolution; Gain Power distribution and Magic Level effects are explained alongside these rules (Rulebook p.13).
How do Magic Levels, Conjure Magic, and learning spells work — when can I cast or learn spells and what do Torches/Scrolls do?
Magic Levels determine Conjure Magic effects and what your magic actions do, Torches and Scrolls have their special uses during Conjure/Adventure, and the conditions and advancement for learning spells (Spell Token) are detailed in the learning-spell rules (Rulebook pp.14, 17).
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