Неизведанная Навория

2024 · Фэнтези

Неизведанная Навория

A newly risen archipelago invites exploration and settlement. Players draft action tokens from a bag to acquire Adventure cards that represent expeditions, settlements, crafting, and alliances with Navorian races. Adventure cards provide immediate effects, ongoing tableau engines, and reputation with different races; reputation functions as set-collection that unlocks endgame scoring. After drafting, players spend those same tokens in a worker-placement phase to visit locations on the mainland, where each spot weakens after having a token placed, rewarding early visits. Gameplay alternates drafting and placement as players optimize card synergies, resource use, and timing to build an efficient explorer tableau and score reputation bonuses.

Игроки
2–4 лучше всего 3
Время игры
40–80 мин
Возраст
12+
Сложность
2,3 / 5
7,9 в Ludoyaот 39,99 $ПриключениеИсследованиеБонусы в конце партииВыбор действийДвижение по треку
151
Записано партий
230
Игроки
1h 7m
Средняя партия
49
В коллекциях
25
В списках желаний
2
Предзаказов

7,9/10

по 18 отзывам в Ludoya

  • Веселье7,0
  • Взаимодействие7,0
  • Реиграбельность8,0
  • Уникальность8,0
  • Внешний вид8,0
  • Доступность7,0
  • Toni Cutillas8,2

    - Base -

  • Javo7,0

    Juego precioso, rápido y entretenido pero puede quedarse justo de rejugabilidad

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Вопросы по правилам

Ответы по книге правил от помощника Ludoya по правилам.

Do I refill the card display when I take a card in the Recruit phase?

No — do not refill the display when you take a card; the display is only refilled during the Return step at the end of the round (see page 7 and the Return instructions on page 14).

When do I resolve a recruited card’s effects — immediately, during Income, or at game end?

Resolve card effects immediately after recruiting unless the card shows the income-phase icon (resolved in the Income phase) or the end-game icon (resolved at game end) — see page 8.

If my exploration marker reaches the treasure at the end of a track and I still have movement, do I get the treasure more than once?

Yes — when a marker reaches the end you immediately gain the treasure shown, and any additional movement (or further movement while already on the treasure space) triggers the treasure bonus again for each extra step (see page 11).

How are exploration-track rewards awarded when players are tied?

The furthest marker gets first-place rewards, and if players are tied all tied players earn that reward while the next reward(s) are skipped (e.g., two tied players both get second-place and the next reward is skipped) — see page 14.

When and how are exploration markers returned between rounds?

During the Return step, move each exploration marker back (or forward) to your furthest trading post on that track; if you have built none on a track, return that marker to the starting position (see page 14).

Do soldier (red) cards score during the game or only at the end?

Soldier cards score only in final scoring: each soldier in your tableau scores 2 coins for each trading post you built in that soldier’s territory, and soldier scoring is done first in the final scoring sequence (see pages 9 and 15).

Открывает помощника Ludoya по правилам, который читает правила этой игры.

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.