True20 Adventure Roleplaying

2006 · Основные правила (минимум, необходимый для игры)

True20 Adventure Roleplaying

A generic adventure roleplaying system supports fantasy, historical, modern, science-fiction, and other settings. Players create heroes, narrate adventures, and resolve action and conflict with a streamlined core system using a single twenty-sided die. The rules avoid separate hit point, power point, and experience point bookkeeping, instead using a Toughness save to determine damage. The book includes four ready-to-play settings: an Arabian fantasy of magic and djinn, a space opera among alien worlds, a mecha-versus-monsters setting, and a story of hidden struggles across time. Guidance allows the Game Master to adapt the system to additional genres and settings.

Игроки
0
Сложность
4 / 5
Основано на уровнях (зарабатывайте XP и повышайте уровень)Основано на атрибутах/статах (STR, CON, PER и т.д.)Кубики (в основном d20)

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