Where Once We Stood On the Shoulders of Giants, Now We Climb Anew

2012 · Сеттинг кампании (мир игры)

Where Once We Stood On the Shoulders of Giants, Now We Climb Anew

Twenty-three years after the corpse of Vormesh, God of Magic, fell to the Aerth, the world remains scarred by the Descent. Cities were flattened, nations drowned in Godsblood, and countless lives were lost in the aftermath. Players portray survivors sheltering in a network of Tinker Gnome tunnels. Through personal diaries and shared accounts, they document the people, places, and memories of the world that existed before the disaster.

Кубики (в основном d6)Основано на чертах/аспектах (личность влияет на игровой процесс)Основано на описании (повествование важнее, чем броски кубиков)

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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.