Azul: Summer Pavilion

2019 · Bulmaca

Azul: Summer Pavilion

Players act as master artisans commissioned to assemble a royal summer pavilion using colored tiles drawn from a shared supply. Play proceeds over six rounds of drafting: tiles are revealed in factory displays and the central pool, players take sets of one color (with wilds forced on some picks) and add them to their personal tableau as payment to place tiles on star-shaped patterns. Placing a tile costs discarding a number of matching or wild tiles equal to the target space’s value and scores points for the placed tile plus any connected tiles in that star. Surrounding features on the board grants immediate tile bonuses, unused tiles carry penalties and round limits affect carryover. Endgame scoring rewards completed stars and completed columns of values; highest total wins.

Oyuncular
2–4 en iyi 2
Oyun süresi
30–45 dk
Yaş
8+
Karmaşıklık
2,1 / 5
7,1 Ludoya'da₺975,21 başlayan fiyatlarlaSoyut StratejiSet KoleksiyonuKaro YerleştirmeAçık Taslak Seçimi

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Ludoya masalarında

Ludoya'da tüm istatistikler
694
Kaydedilen oyunlar
556
Oyuncular
44m 41s
Ortalama oyun
203
Koleksiyonlarda
20
İstek listelerinde

7,1/10

90 Ludoya incelemesinden

  • Juli8,0

    - Standard box - Quick game: under 45 mins - Solo mode (fan made) - Digital version (BGA) - Try digital version - Not interested in buying physical version - Playing by turns online drags the games

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Kural soruları

Ludoya kural asistanı tarafından kural kitabından yanıtlandı.

Can I take wild tiles as my pick from a Factory display or the center like any other color?

You may only pick all tiles of one non‑wild color from a Factory or the center; if wild tiles are present on that display/center you must also take exactly one wild tile, and if only wild tiles are present you may take only one wild tile (page 3).

How do wild tiles work when I place tiles — can I use them by themselves to place on a different colored space?

Wild tiles may replace other colors but you must include at least one tile of the color you want to place; a wild tile cannot itself be used to replace its own color on a space (it may be placed on a matching colored space or combined with a matching color) (page 4; examples C–E on page 5).

When I place tiles in Phase 2, do I have to place all the tiles I collected at once or can I keep some for later turns?

You place exactly one tile on the target space when you have the required number and keep any tiles you do not place next to your player board for later turns; the other tiles that were needed to play on that space are discarded into the tower (page 4).

If I decide to stop playing for the round, what happens to my leftover tiles and score?

If you pass you may keep up to four tiles by placing them on the corner storage spaces for the next round, but any other leftover tiles are discarded into the tower and cost you 1 point each; after passing you take no more turns that round (page 5).

How is scoring calculated when I place a tile — do I get points for adjacent tiles or across different stars?

You score 1 point for the tile you place plus 1 point for each connected tile adjacent to it on the same star; only spaces next to one another on a star count as connected (page 4).

If I take tiles from the center, do I automatically become the start player and lose points?

The first player to take tiles from the center takes the start player token and moves their scoring marker backwards a number of spaces equal to the number of tiles they picked (but not past space 1); the start player then goes first in Phase 2 and starts the next round (page 3).

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