Rallyman: GT

2020 · Yarış

Rallyman: GT

Players drive retro GT cars around modular hex tiles to form a custom racetrack, racing to reach the finish line first. Movement comes from rolling a pool of gear, coast and brake dice that each translate into spaces moved; dice must be rolled in ascending or descending gear order and each die is used once per turn. Warning symbols on dice introduce risk: three warnings in a single roll cause a spin-out that costs time and can damage the car. Players may stop rolling at any time to bank their movement, or push for more distance at the risk of losing control.

Oyuncular
1–6 en iyi 4
Oyun süresi
45–60 dk
Yaş
14+
Karmaşıklık
2,2 / 5
6,8 Ludoya'da₺1.951,85 başlayan fiyatlarlaSporIzgara HareketiTek oyuncu / pasjans oyunuYarış

Ludoya masalarında

Ludoya'da tüm istatistikler
381
Kaydedilen oyunlar
303
Oyuncular
35m 9s
Ortalama oyun
56
Koleksiyonlarda
3
İstek listelerinde

6,8/10

22 Ludoya incelemesinden

İncelemeleri okuyun ve puan verin

Kural soruları

Ludoya kural asistanı tarafından kural kitabından yanıtlandı.

Can I move my car backwards or change lanes sideways during my turn?

No — cars must always move forwards; you may move straight or diagonally forward to change lanes but never laterally or backwards (p.10).

What does the warning/triangle symbol on dice and on some corner spaces do?

Each warning (▲) counts toward your Loss of Control total for the turn; if you reach the Dashboard limit you suffer a Loss of Control, and corner-imposed ▲ results are added to that total (p.8, p.15).

How do White (Coast) dice work — can I use them at speed 0 or 00?

A Coast die moves you one space while remaining in your current gear and may be used at start, during, or end of your turn, but you cannot use Coast dice if your current speed is 0 or 00 (p.9).

How do Red (Brake) dice work when I want to skip gears to slow down for a corner?

To skip gears you roll the Gear die of the gear you want to end in together with as many Brake dice as gears you skip (e.g., skipping two gears uses two Brake dice), and you cannot reduce speed below 1st Gear (p.9).

If I go Flat Out and roll equal to or over the warning limit, where is the Loss of Control resolved?

When a Flat Out roll causes a Loss of Control you must first lay the rolled dice back out on the track (you may alter the planned path) and the Loss of Control is resolved on the space where the final ▲ that caused it occurs (p.15–16).

How do Focus tokens work to "secure" dice and how much do they cost?

You gain one Focus per black or white die used when going Flat Out, and when rolling one-by-one you may spend Focus to secure dice (first die costs 1 token, second costs 2, third costs 3, etc.), paying before the die is rolled (p.15–16).

Bu oyunun kural kitabını okuyan Ludoya kural asistanını açar.

Oyun bilgileri (oyuncu sayısı, oyun süresi, yaş, künye) BoardGameGeek kaynaklıdır.