Burano

2015 · Изграждане на градове

Burano

Играчите ръководят семейство на малък венециански остров през четири сезона, като разпределят членовете му да работят, развиват и продават стоки. Сред действията са изпращане на мъжете да ловят риба, изпращане на жените да произвеждат дантела за износ, както и покриване или боядисване на къщи покрай каналите. Играта използва механизъм с пирамида от кубчета: играчите плащат монети, за да задействат цветно кодирана пирамида, която активира конкретни действия във всеки рунд. Ресурсите и действията носят победни точки чрез производство, продажби и подобрения на сградите в рамките на 14 рунда. Играта се фокусира върху оптимизирането на разполагането на работниците, правилното определяне на момента за действията с пирамидата и балансирането на приходите с дългосрочната репутация.

Играчи
2–4 най-добре 3
Времетраене
90–120 мин
Възраст
12+
Сложност
3,8 / 5
5,7 в LudoyaСъбиране на комплектиДвижение от точка до точкаМнозинство/влияние в област

За играта

Илюстрации
Издател
9
Записани партии
14
Играчи
1h 47m
Средна продължителност
17
В колекции
1
В списъци с желания

5,7/10

от 8 рецензии в Ludoya

  • Evan5,0

    Placing delightful colored cubes next to each other or on top of each other as an action selection method is really delightful. It's an interesting and colorful puzzle I fully enjoy. I wish I could say the same about the rest of the game. From what I've read, the second edition of the game solves a lot of the problems I've read about in the first edition, but the game still has a few issues. There appears to be a strong first player advantage. It's not hard for the first player in turn order to grab up a few majorities and drop some big scoring roof tiles before anyone has a reasonable chance to contest them. There's no difference in starting positions for players later in turn order, and they don't have these same opportunities for scoring without battling anyone. The house cards that are earned for placing roof tiles are of wildly different levels of usefulness. For example, all the cards that give you points are points locked in for the rest of the game, except one type of card that gives you points for each person you have in a contestable area. This appears to be an unintentional weakening from a change from 1st to 2nd edition that was paid no attention. The game does have a lot of flip luck, in terms of what fish cards come up, which house cards are available at any given time, and what color roof tiles you randomly draw. The last thing is the actions that you take just aren't that compelling. On your turn you get 1-4 actions, and each action you take means you spend more money. A compelling idea, but when half your actions consist of moving a cube from your pyramid to your "ready area", the efficiency and opportunities for clever moves is overshadowed by a stale feeling. Overall, the game isn't bad for a tactical game, but it doesn't shine as a strategy game, which is a real pity as I love putting bricks on top of other bricks. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    Първи впечатления · 1 партия

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Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.