Gunsen: The Battle for Toshi Ranbo

2026 · Бой

Gunsen: The Battle for Toshi Ranbo

Seven Great Clans collide on the battlefield around a legendary border fortress, each seeking control of its walls and the surrounding province. Players act as daimyō, recruiting samurai heroes, drafting orders, and developing an engine of military strength and political influence. They maneuver units on the map, contest shrines and villages, and pursue both public and secret objectives across multiple rounds. Victory comes from achieving a set of objectives—holding the castle, completing missions, and claiming sacred locations—while managing resources and timing tactical abilities to outmaneuver rival clans.

Играчи
2–6 най-добре 3
Времетраене
45–90 мин
Възраст
14+
Сложност
2,9 / 5
7 в Ludoyaот 52,79 €Хвърляне на заровеСъстезаниеОтворен драфт
53
Записани партии
97
Играчи
1h 41m
Средна продължителност
15
В колекции
7
В списъци с желания

7,0/10

от 7 рецензии в Ludoya

  • Sir_Tim5,9

    Aunque le reconozco al juego algunos pros, sobre todo en lo tocante a estética, capacidad de albergar gran número de jugadores sin incrementar en exceso el tiempo de juego y diversidad de caminos para la victoria, no puedo entender cómo los diseñadores han dejado la mecánica de selección de acciones en manos de un mercado cerrado de cinco cartas aleatorias, que únicamente se renuevan si se dan dos condiciones muy concretas. Es decir, que una vez terminas tu turno de juego no hace falta que pierdas el tiempo en pensar qué vas a hacer en el siguiente, ya que, básicamente, no será más que lo que te dejen hacer las cartas que salgan cuando te vuelva a tocar... Como jugador, tu capacidad para diseñar una estrategia a largo plazo es nula, vas haciendo y deshaciendo como puedes en función de las cartas que te tocan en suerte. Muy pobre en este sentido, que lamentablemente se me antoja esencial. Diversión 3/5 · Interacción 2/5 · Atractivo 4/5 · Originalidad 3/5 · Rejugabilidad 2/5 · Accesibilidad 3/5

    Първи впечатления · 2 партии

  • Krennaste7,8

    Diversión 4/5 · Interacción 5/5 · Atractivo 4/5 · Originalidad 3/5 · Rejugabilidad 4/5 · Accesibilidad 3/5

    Няма регистрирани партии

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Въпроси за правилата

Отговори от книжката с правила от помощника за правила на Ludoya.

Do I activate only the order card I just played, or the older cards in that column too?

Activate the column from top to bottom, including every older card already there; cards stay for the whole game. You pay any card cost when you take it, not when you activate it (pp. 11–12).

If I move into an enemy army, can I keep moving after the battle?

No. The battle triggers as soon as your army enters the enemy territory, and all movement for your turn ends. Resolve the active column before resolving the battle (pp. 14, 24).

If I win as the defender, do I get a battle achievement?

No. Only the attacker can earn a battle achievement, and only if the attacker wins by strength or a tie and has troops surviving. A surviving defender can win the battle but does not earn that achievement (p. 19).

When do I collect a village token I move into?

You collect it at the end of your turn if you still control that territory, after movement and any battles. Flip it faceup, take the troop or resource shown, and keep the token on your clan board unless you already have three (pp. 16, 22, 24).

Do I need five strength to enter Toshi Ranbo?

Only the first player to enter must have at least five strength in the army, counting troops plus strength from heroes and order cards. Entering this way is not a battle, but it ends your movement for the turn (p. 16).

What happens if I have fewer than three troops left on the board?

At the end of the turn, place troops from your clan board in your fort until you have three troops on the main board. This applies even when it isn’t your turn (p. 22).

Отваря помощника за правила на Ludoya, който чете книжката с правила на тази игра.

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.