
2005 · Политика
Twilight Struggle
A two-player simulation of the geopolitical contest between the United States and the Soviet Union from 1945 to 1989. Players use a shared deck of event-driven cards to place influence, conduct coups, and move limited units across a world map divided into regions. Cards can be played for operations points or for historical events that trigger specific effects; managing hand resources and timing events is the core decision space. Additional subsystems track the Space Race and nuclear tension, and certain escalations can end the game immediately. Turns represent several years of Cold War history and resolve political, military, and ideological struggles for global dominance.
- Играчи
- 2
- Времетраене
- 120–180 мин
- Възраст
- 13+
- Сложност
- 3,6 / 5
За играта
- Publisher
Разширения
Виж ги в Ludoya
Twilight Struggle: Turn Zero2015
Twilight Struggle: Turn Zero and Promo Packs2017
Twilight Struggle: Promo Deck2015
Twilight Struggle: "Referendum NATO" Promo Card2012
Twilight Struggle: "Anni di Piombo" Promo Card2011
Twilight Struggle: "Pakt Bagdadzki" and "Stan Wojenny" Promo Cards2013
Twilight Struggle: "Финляндизация" Promo Card2019
Twilight Struggle: "Gladio" Promo Card2011
Twilight Struggle: Blame Canada Promo Card2019
Twilight Struggle: Regime of the Colonels Promo Card2016
Twilight Struggle: The Cold War Movies2024Играе се с
Виж ги в LudoyaСнимки от масите в Ludoya
Всички снимки в LudoyaОткъде да я купиш
Цени в магазини и копия втора ръка, проверявани всеки ден.
На масите в Ludoya
Пълна статистика в Ludoya- 831
- Записани партии
- 450
- Играчи
- 2h 25m
- Средна продължителност
- 374
- В колекции
- 28
- В списъци с желания
- 1
- Предварително поръчана
8,1/10
от 191 рецензии в Ludoya
Vic Granell9,0 Amazing assymmetric game where many cards favour both you and your opponent. However, it takes quite a few plays to remember what cards are yet to be played, which is extremely relevant to your plays. It can be thus very imbalanced between experienced players and newbies.
José [ホセー]9,0 Flowchart available
BWizard9,4 [c] (15x) GAMING EXPERIENCE: ★★★★★★★★★★ (5x) DEPTH / WEIGHT: ★★★★★★★★★★ (5x) LUCK: ★★★★★★★☆☆☆ (10x) REPLAYABILITY: ★★★★★★★★★★ (6x) MECHANICS: ★★★★★★★★★★ (6x) PLAYER INTERACTION: ★★★★★★★★★★ (3x) SCALABILITY (PLAYER COUNT): ★★★★★★★★★★ (2x) LENGTH: ★★★★★★★★☆☆ (2x) CLARITY OF RULES: ★★★★★★★☆☆☆ (6x) COMPONENT QUALITY: ★★★★★★★★☆☆ [/c] Best Game Ever! :thumbsup: With translated, edited, printed cards, player aids and rulebook. (I made all of this.)
Въпроси за правилата
Отговори от книжката с правила от помощника за правила на Ludoya.
If I play a card for Operations but the event belongs to my opponent, does their event still happen?
Yes — playing a card for Operations that has an opponent-only Event still triggers that Event and your opponent implements it; the phasing player chooses whether the Event happens before or after the Operations (see pages 4–5).
Do Realignment rolls count toward the required Military Operations each turn?
No — Realignment rolls cost 1 Operation point each but are not considered Military Operations for the turn’s required Military Operations total (see pages 6 and 7).
Can I place Influence anywhere, or do new markers have to be adjacent to my existing influence?
Influence markers must be placed with or adjacent to friendly markers that were in place at the start of your Action Round (except when placed by Events), although you may always place markers in any country adjacent to your superpower space (see pages 5–6).
If I attempt a Coup in a battleground country, does that affect DEFCON and could it make me lose the game?
Yes — any Coup in a Battleground country degrades DEFCON one level, and if DEFCON is degraded to 1 the phasing player who caused it immediately loses the game (see pages 6 and 7).
In the Headline Phase, which Headline Event resolves first when both players reveal a card?
The card with the higher Headline Value (Operations value) resolves first; scoring cards count as Headline Value 0 and always resolve second, and ties are resolved with the US Headline Event going first (see page 4).
If I play an opponent’s asterisked Event for Operations but that Event can’t occur, is the card removed from the game?
If the opponent’s Event cannot occur because a prerequisite hasn’t been met, the Event does not occur and an asterisked card is returned to the discard pile (not removed); however, if the Event is triggered and simply produces no effect it is still considered played and would be removed if asterisked (see pages 4–5).
Подобни игри
Labyrinth: The War on Terror, 2001 – ?2010
Europe in Turmoil: Prelude to the Great War2018
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The British Way: Counterinsurgency at the End of Empire2023
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Hannibal & Hamilcar2018
1960: The Making of the President2007
Imperial Struggle2020
Hannibal: Rome vs. Carthage1996
Combat Commander: Europe2006Безплатно, в уеб, Android и iOS
Играй Twilight Struggle с Ludoya
- Пази я в колекцията сиСледи своето копие и разширенията му, заеми го на приятели или го добави в списъка с желания и получи известие, когато цената падне.Добави я в колекцията си
- Записвай всяка партияТочки, победители, таймери и снимки, а после статистиката ти: процент на победи, любим брой играчи, най-добър резултат.Запиши партия
- Реши споровете за правилатаПитай каквото искаш за правилата и получи отговор от книжката с правила, заедно със страницата, на която да го провериш.Питай помощника за правила
- Намери с кого да я играешКлубове, игрални вечери и събития близо до теб, където тази игра е на масата.Виж събитията
Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.
























