Tyrants of the Underdark

2016 · Бой

Tyrants of the Underdark

Players lead rival Drow houses vying for control of the Underdark by recruiting minions, deploying troops, and manipulating influence and power. The game combines deck-building—buying new minion cards from a central marketplace and shuffling them into a personal deck—with area control across a map of subterranean sites. Minions belong to distinct aspects that support different tactics: some excel at assassination, others at recruitment and promotion to an inner circle that scores end-game value. Players spend influence to acquire cards and power to place and move troops, perform actions on the board, and remove opposing forces; victory goes to the player with the most victory points from controlled sites, promoted minions, recruited cards, and successful eliminations.

Играчи
2–4 най-добре 4
Времетраене
60 мин
Възраст
14+
Сложност
2,6 / 5
7,8 в LudoyaФентъзиОтворен драфтМнозинство/влияние в областОтложена покупка

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Цени в магазини и копия втора ръка, проверявани всеки ден.

Сравни всички цени в Ludoya
350
Записани партии
398
Играчи
1h 25m
Средна продължителност
59
В колекции
21
В списъци с желания

7,8/10

от 78 рецензии в Ludoya

  • Забавление10,0
  • Взаимодействие10,0
  • Преиграваемост10,0
  • Оригиналност8,0
  • Визия10,0
  • Достъпност10,0
  • Balleflass7,0

    It's a great game, but may be a bit repeative and you do need at least 3 players. I miss more cool powers and effects on the cards in the core, expansion and fan-made expansions. Would be cool if some cards had persistent effects that could stay in the player tableu like in Star Realms, Ascension and similar deck builders.

  • Garfield8,0

    #38 Entertaining area control game with deck building. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Interaction: :star::star::star::star::nostar: <!-- size 7]A lot of combats --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Cards good, board boring --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Not much --> Strategy: :star::star::star::star::nostar: <!-- size 7]Different strategies possible --> Components: :star::star::star::nostar::nostar: <!-- size 7]Nothing special --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Good --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Good --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Still ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::star::star::nostar::nostar: <!-- size 7]Average --> [/c]

  • BWizard8,1

    [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::star::nostar::nostar: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::star::nostar::nostar::nostar: (5x) LUCK: :star::star::star::star::star::star::star::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) MECHANICS: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::star::star: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::star::star: (2x) LENGTH: :star::star::star::star::star::star::star::star::star::star: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::nostar::nostar::nostar: [/c] :thumbsup: High confrontation level. :thumbsup: Unique deckbuilder.

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