Archipelago

2012 · Econòmic

Archipelago

Players act as Renaissance European powers exploring and settling a Pacific/Caribbean archipelago. They send workers to discover territories, harvest and trade resources, and build infrastructure such as markets, harbors, cities and temples. Players use internal and foreign markets to process and sell goods, pursue secret objectives, and negotiate or bargain with others to advance their goals. Native population happiness and occupation levels must be managed to avoid revolts that can cause everyone to lose. The game supports variable lengths via different objective sets and includes rules for solo play with an expansion.

Jugadors
2–5 millor amb 4
Durada
30–240 min
Edat
14+
Complexitat
3,7 / 5
7,2 a Ludoyades de 70,76 €NegociacióExploracióMajoria/Influència d'àreaCol·locació de treballadorsAdició de mapa

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Preu més baix, últims 12 mesos72,88 € – 72,88 €

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Totes les estadístiques a Ludoya
114
Partides registrades
124
Jugadors
2h 4m
Partida mitjana
40
En col·leccions
18
En llistes de desitjos

7,2/10

de 30 ressenyes a Ludoya

  • Daniel7,0

    4

  • Garfield10,0

    56 I love it. Exploring the new world and trading goods. And it looks gorgeous. [c] Theme: :star::star::star::star::star: <!-- size 7]Wow! --> Gameplay: :star::star::star::star::star: <!-- size 7]Perfect amount of decisions to make --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]The archipel is not that big... --> Artwork: :star::star::star::star::star: <!-- size 7]Archipel tiles are gorgeous --> Luck: :star::nostar::nostar::nostar::nostar: <!-- size 7]Only the exploring --> Strategy: :star::star::star::star::nostar: <!-- size 7]Yes --> Components: :star::star::star::star::nostar: <!-- size 7]Very good --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Choose between 3 length modes --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]A lot to teach --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Could be clearer, but in total a very good rulebook with a lot of illustrated examples --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]Takes a little bit... --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::star::star::star::nostar: <!-- size 7]Random exploration, different cards --> [/c]

  • FinnTroll9,0

    some rules uncertainties here and there, otherwise great

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