Carcassonne: The City

2004 · Medieval

Carcassonne: The City

Lay tiles to expand a medieval town, connecting streets, houses, and marketplaces. Place followers on features to claim them, or assign guards to the wooden town wall to score differently from standard follower placement. Build the town wall outward from a central gate using carved wooden wall sections and optional cylindrical towers; walls and towers both affect scoring and create a finished three-dimensional town at game end.

Jugadors
2–4 millor amb 3
Durada
30–45 min
Edat
8+
Complexitat
2,3 / 5
5,9 a LudoyaConstrucció de ciutatsCol·locació de pecesMajoria/Influència d'àrea

A les taules de Ludoya

Totes les estadístiques a Ludoya
27
Partides registrades
23
Jugadors
1h 9m
Partida mitjana
19
En col·leccions
3
En llistes de desitjos

5,9/10

de 10 ressenyes a Ludoya

  • urko ellacuria8,0

    Es muy bonito pero sigo prefiriendo el primero

  • Evan5,9

    Carcassonne was the second game I played after Settlers of Catan years ago, and unlike Catan it almost holds up to modern strategy board game standards. Almost. Over the years they tried to update it with new rules and new expansions, often creating more confusion than modernization. Carcassonne the City seems to be an effective answer to what a player like me is looking for. It's fundamentally Carcassonne, but it adds new elements of strategy without over-complicating the rules. Placing tiles is easier than before because the only feature that can not be interrupted are roads, and added to that is a new element where you build an actual wooden wall around the city slowly, and you may place a worker to stand on the wall and score points for the whole contiguous row. Very cute! ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★:Nostar:☆ Raw enjoyment

  • kesulin3,0

    Juego simple y, debo añadir, que cuanto mas juegas mas le encuentras el truquillo para putear a los adversarios. El tema de las murallas esta bastante bien, aunque creo que solo hace el juego más bonito y poca cosa más. Lo que no me gusta de este carcassonne es que no impide cerrar mercados con otra loseta cualquiera (no tiene porque ser un mercado), dando facilidad a que lo cierres, incluso la muralla puede cerrarlo. Esto quita bastante puteo.

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