How to Write Adventure Modules that Don't Suck (Revised)

2017 · Llibre no lúdic (però relacionat amb jocs de rol)

How to Write Adventure Modules that Don't Suck (Revised)

This guide presents ideas from experienced role-playing game designers on creating effective encounters and adventure modules. It combines articles on encounter and adventure design with example encounters that illustrate the concepts in practice, providing a reference for new and developing game designers.

Jugadors
0
Lectura (per a publicacions periòdiques, llibres d'aventures, etc.)

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.