Las Ruinas Perdidas de Arnak: Líderes de la Expedición

2021 · Aventura

Las Ruinas Perdidas de Arnak: Líderes de la Expedición

Els jugadors assumeixen el paper d’un dels sis caps d’expedició únics, cadascun amb habilitats, competències i una baralla inicial personalitzada diferents que donen forma a estratègies i estils de joc diversos. L’expansió afegeix asimetria a través dels poders dels líders, introdueix camins de recerca alternatius per a reptes variats i aporta noves cartes d’objecte i d’artfacte per a combos i sinergies noves. Més guardians, ajudants i llocs d’exploració amplien el mapa i les trobades, integrant-se amb la construcció de baralla, la col·locació de treballadors i els mecanismes d’exploració del joc base.

Jugadors
1–4 millor amb 3
Durada
30–120 min
Edat
12+
Complexitat
3,1 / 5
8,6 a Ludoyades de 27,00 €ExploracióExpansió per al joc baseJoc en solitari / SolitariCol·locació de treballadorsSelecció oberta

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A les taules de Ludoya

Totes les estadístiques a Ludoya
201
Partides registrades
198
Jugadors
1h 53m
Partida mitjana
347
En col·leccions
18
En llistes de desitjos
1
En preventa

8,6/10

de 62 ressenyes a Ludoya

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Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

When does the Baroness get her extra income and how does Special Delivery work?

At the beginning of rounds II–V, when you draw back to a full hand you also take the coin you placed above the card row as income (setup places coins on II–V). Special Delivery has a different back, returns to your hand at the start of each round, and when you play it on a buy the purchased item goes directly to your hand instead of the deck (pages 10–11).

How does the Captain’s Transmission card work and what about 'Call on a Specialist'?

Transmission’s available effects depend on how many of your archaeologists are currently placed: 0 = cannot use, 1 = only the coin, 2 = coin or research, 3 = any option. Call on a Specialist is a main action used only once per round that places an archaeologist on the assistant space (it does not count as a placed archaeologist and stays there until end of round) (pages 6–7).

How does the Falconer’s eagle advance and how do I use/return it?

The eagle advances 1 space automatically at the start of each round (including round 1) and can also be advanced by specific cards, your idol, or guardian boons; if it’s on the final space advancing does nothing. To use an effect you return the eagle to the starting space and then perform the chosen effect; the first two return effects are free actions so you can potentially advance and use the eagle multiple times on the same turn, and the eagle does not automatically return at round end (pages 8–9).

How do the Professor’s archive and suitcase tokens work?

You start with the top three artifacts in your archive and may buy from either the card row or your archive; the archive refills only once in the game the first time it becomes empty and gives you a suitcase token when that happens. At the start of rounds II–V you add the indicated artifact tokens to your suitcase, and those suitcase tokens can only be used for artifacts (green tokens to buy artifacts, brown tokens to pay play-from-hand/travel-from-hand costs) (pages 12–13).

I’m the Explorer: can I reuse my archaeologist and how do snack tokens pay for Hike/Cartography?

You have only one archaeologist but you can reuse it by taking a snack token from your board, flipping it, placing it on the site you’re leaving and paying any cost printed on that token, while still paying the usual travel cost to move; snack tokens return to your board at end of the round. Hike and Cartography require placing (and thus spending) a snack token to pay their snack cost, and you cannot move your archaeologist to a site that currently has a snack token (pages 14–15).

How does the Mystic exile Fear cards and perform rituals (and what is Whispers from Beyond)?

Whenever you exile a Fear card you place it on your ritual pile (these exiled Fears don’t score negative points), and you may spend 2/3/4 Fear from that pile (returning them to the Fear deck) to perform the corresponding rituals (gain coin+token, buy an artifact with a discount, or overcome a guardian on an occupied site); exiling a starting card to perform a ritual is not a free action and requires enough Fear in the ritual pile. Whispers from Beyond adds a Fear card to your hand each time you draw up to a full hand (so you start rounds with six cards) (pages 16–17).

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.