Mage: The Ascension

1995 · Regles bàsiques (el mínim necessari per jugar)

Mage: The Ascension

Players take the roles of practitioners of magick in a modern, hidden supernatural world where conflicting beliefs shape reality. Characters belong to different traditions and factions that pursue competing agendas while navigating moral choices and personal consequences. Gameplay focuses on narrative roleplaying: players create characters with mystical affinities, develop their personal and group goals, and resolve conflicts using a storyteller-mediated system that emphasizes dramatic choices, metaphysical effects, and the cost of changing reality. Sessions explore ideological conflict, moral ambiguity, and the impact of power on identity.

Jugadors
0
Complexitat
4 / 5
Ambientació de campanya (món del joc)Basat en punts (assigna punts per obtenir habilitats, poders, etc.)Basat en atributs/estadístiques (STR, CON, PER, etc.)Basat en habilitats (comprar o adquirir habilitats)

A les taules de Ludoya

Totes les estadístiques a Ludoya
3
En col·leccions

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.