Star Realms: Crisis – Eventos

2014 · Combat

Star Realms: Crisis – Eventos

This expansion introduces a new card type: events that trigger immediately when they appear in the trade row. Events apply one-off global effects—destroying or damaging bases, forcing discards or draws, moving cards, or altering combat and economy—changing the state of the game mid-round. The box contains a small set of twelve event cards with varied impacts, from boardwide hazards to beneficial manipulations. Players integrate these events into the existing deck and trade row, adapting deckbuilding and tactical choices to the sudden, temporary effects that can rewrite plans and shift advantages.

Jugadors
2–6 millor amb 2
Edat
12+
Complexitat
1,9 / 5
8,5 a Ludoyades de 6,12 €Joc de cartesExpansió per al joc baseSelecció obertaFastigueig al rivalConstrucció de maços, bosses i reserves

A les taules de Ludoya

Totes les estadístiques a Ludoya
21
Partides registrades
10
Jugadors
32m
Partida mitjana
57
En col·leccions

8,5/10

de 12 ressenyes a Ludoya

  • Vic Granell7,5

    Usually bashed here on BGG, I like the way it adds uncertainty to the games!

  • Ivan Madd10,0

    Adds a bit of randomness that players have to adapt to. Could be argued that it makes the game less strategic. It definitely makes it less predictable. However, I think the events treat all the players fairly, they aren't setup in a way that rewards one player while screwing the other, instead they both get hurt or they both get rewarded just possibly in different ways. Because of that balance, I think the randomness of the events adds to the fun rather than taking away from the strategy.

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