World's Fair 1893

2016 · Posnapoleònic

World's Fair 1893

Els jugadors actuen com a organitzadors de l’exposició internacional de 1893 i envien partidaris a cinc zones d’exhibició per recollir cartes i augmentar la seva influència. En el seu torn, un jugador col·loca un partidari en una zona, agafa totes les cartes que hi ha i després reposa determinades zones; les cartes inclouen propostes d’exhibició, persones influents que atorguen partidaris addicionals i entrades del Midway per a les atraccions. La partida es desenvolupa en tres rondes de puntuació, desencadenades quan s’assoleix un nombre col·lectiu d’entrades del Midway; els jugadors obtenen reputació per liderar el nombre de partidaris a les zones, per recollir més entrades que ningú a cada ronda i per tenir exhibicions aprovades que coincideixin amb el control de les zones. La puntuació final atorga reputació per la varietat i l’abast de les exhibicions aprovades.

Jugadors
2–4 millor amb 4
Durada
35–45 min
Edat
10+
Complexitat
2 / 5
5,3 a Ludoyades de 26,73 €Col·lecció de conjuntsSelecció obertaMajoria/Influència d'àrea

A les taules de Ludoya

Totes les estadístiques a Ludoya
36
Partides registrades
56
Jugadors
53m 18s
Partida mitjana
25
En col·leccions
3
En llistes de desitjos

5,3/10

de 10 ressenyes a Ludoya

  • Daniel García Cruz6,0

    Se deja jugar, es un familiar muy chu-chu-chuli. Ideal para iniciar a alguien en el mundillo sin quemarse mucho la cabeza.

    Sense partides registrades

  • Benjamín Amorín3,0

    Beautiful but plain set collector game. Easy to teach, and with some interesting mechanics but very abstract, boring for me, and a majority cube mover at last.

    Sense partides registrades

  • Evan3,0

    Played this game 4 player, and was very disappointed. This is a game that on paper I should have loved. A quick playing majorities game with set collection. The flaw in the game is it's too chaotic. To collect sets, you need to get cards of all the different colors. You gain cards by adding a cube to a region and collecting whatever randomly got drawn into that area. To then get those sets to score, you have to majority win or tie in regions matching those colors. Since these are tied closely, you wind up needing to get cards by placing into regions that you can't hope to win a majority in. That, or you can take nearly no cards and place a cube into a region you need, but then you aren't working on your sets, and since you can't control when the areas will score, you are just setting yourself up for worse failure. The regions also get moneyed up with new cards after someone takes from a region clearing it out. This means which regions are the most lucrative to place into is largely decided by turn order rather than any sort of strategy. The game does come with one use special ability cards, which spice things up a little, but overall just feel like they add to the chaos of the game. Particularly because they have to be spent the turn after you claim them. In majorities games I enjoy, there should be some ability to have a plan and carry out that plan. Some aspect of stability or predictability, and it's just missing here. At least it is with 4 players. Perhaps with fewer this becomes a better game, but then at the same time there's nothing unique this game really brings to the table that inspires a desire for repeat plays. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    Primeres impressions · 1 partida

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