Panzergruppe Guderian

1976 · Válečná hra

Panzergruppe Guderian

A tactical operational wargame simulating the German drive to capture Smolensk in July 1941, played over twelve turns with each turn representing two days and a map scale of 10.5 km per hex. Soviet combat units enter as face-down “untried” counters whose strengths remain hidden until they engage, introducing uncertainty for both sides. The German side conducts a full mechanized movement phase both before and after combat while Soviet forces move only before combat. A divisional integrity rule doubles strength if all regiments of a German division fight or defend in the same hex. Victory points are awarded for seizing or recapturing cities, diverting Soviet formations, and for eliminating entire German divisions. Components include a map, counters, reference cards, a six-sided die, and rulebook with optional advanced rules.

Hráči
2
Herní doba
180–300 min
Věk
14+
Složitost
2,8 / 5
Druhá světová válkaPohyb na mřížceSimulacePohybové body
1
Ve sbírkách

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