Rattus

2010 · Středověký

Rattus

Players manage settlements across 14th-century Europe as the Black Death spreads over several years. Each turn, players deploy population and class tokens — peasants, monks, merchants, knights, witches, and kings — that interact with region demographics and the advancing plague token. Classes affect growth, movement, and resistance: peasants boost population, monks repel rats, merchants abandon infected areas, knights carry infection to new regions, witches manipulate spread, and kings shelter elites. Rats and plague tokens move according to card-driven or event mechanics, periodically wiping out population. After the epidemic ends, the player with the largest surviving population wins.

Hráči
2–4 nejlépe pro 4
Herní doba
45 min
Věk
10+
Složitost
2,1 / 5
5 na LudoyaZvířataVyhodnocení kontroly statistikOtevřený draftProměnlivé schopnosti hráčů

Kde koupit

Ceny v obchodech a výtisky z druhé ruky, kontrolované každý den.

Porovnat všechny ceny v Ludoya
102
Zapsané partie
109
Hráči
43m 12s
Průměrná partie
26
Ve sbírkách
2
Na seznamech přání

5,0/10

z 21 recenzí na Ludoya

  • Garfield2,0

    From the first turn on you doing the same over and over again. Nothing special happens, no thrill at all. Pretty boring. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Little --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Quite boring, always the same --> Interaction: :star::star::star::star::nostar: <!-- size 7]A lot of direct interaction --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Nice cards, ugly board --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Random events --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Components: :star::star::star::star::nostar: <!-- size 7]Good --> Play duration: :star::star::star::star::nostar: <!-- size 7]Good --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Quite easy (15min) --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Almost no downtime --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]I don't see anything changes --> [/c]

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