Arrr!-Mada

2025 · Children's Game

Arrr!-Mada

Players sail a changing sea to assemble a pirate armada by capturing ships. Memory and deduction drive play: reveal barrels to match a ship’s sail colour or number of sails and claim that vessel for the fleet. Movement and interaction come from usable tools on the table: a compass lets a player move to a chosen ship, a grappling hook permits stealing from opponents, and special barrels introduce effects like a spyglass, bombs, whirlpool, mermaid or a Kraken. Flipping Blackbeard triggers targeted attacks and forces opponents to defend by finding matching barrel information. The first player to collect three ships with identical sail colour or sail count wins.

Players
2–5 best 5
Playing time
1–15 min
Age
6+
from $25.77EducationalNauticalMemory

About the game

Publisher

On Ludoya's tables

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Game facts (players, playing time, age, credits) from BoardGameGeek.